MARCH ON:Gold Rush is a strategy game with a scalable board that adjusts to the number of players.

THE OBJECTIVE OF THE GAME IS TO MOVE ALL FIVE OF YOUR MINIONS ACROSS THE DESERT AND INTO SAFETY.

Get ready to March On to victory, using cunning tactics and adaptable Power Cards to outmanoeuvre your opponents ...

Teleport, attack and strategize your way to victory in the board game that never plays the same way twice!


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ABOUT THE GAME

This game was born through experimentation of how architectural ideas of scale, translation, and rotation could be packed into a board game that is competitive, strategic, and most importantly - fun to play!

Thank-you to the friends, family, and strangers who provided valuable feedback during the iterative development phase, where the rules of this game were debated and played out in pub gardens, hotel lobbies, train stations, and on kitchen tables.

ABOUT THE DESIGNER

Michael Constantinides is an Architect based in West Berkshire. When he’s not inventing board games you can usually find him designing buildings, reading a book or avoiding the washing up.

That's me, Michael - Architect and Board Game Designer